![]() ![]() Relentless: This weapon is designed to cause two wounds in a single blow. Each time it would be broken as a result of damage, it instead remains fully intact but loses a life or charge and it is destroyed when all five have been used up. If there is no existing system in place and weapons simply break or do not break as a result of damage, consider giving the weapon five “charges” or “lives”. Note: Depending on your game system the weapon may either have five times as many hit points or have a greatly increased hardness or damage reducing quality. Thrown weapons and ammunition with this benefit are always easily recoverable after combat ends. The weapon is five times more durable than normal, never breaks, chips or dulls as a result of casual use and is all but impossible to break or damage as a result of combat, even when targeted by enemies who attempt sundering or weapon breaking techniques. The weapon could be made from a higher quality material than normal, reinforced with metal struts, rivets or bands, been marked with magical or divine sigils of protection and abjuration, or have been made by a labor intensive process that isn't commonly used such as folded steel, spell sung wood or damascus steel. Impervious: The weapon is extraordinarily durable and any wielder can plainly feel the solid construction under its unyielding form. This table synergies with others on this blog such as the Unique Weapons and Random Weapons tables, the links of which can be found below. HERON MARKED BLADE FREENote: If one bonus cannot be used mechanically in your system, feel free to use the physical description of the result while using the mechanical bonus of a similar quality. ![]() Some tabletop systems already have bonuses set in place for these kinds of masterwork weapons, in which case this table provides additional choices and provides brand new options for games that may have none. From Jon Snow's Longclaw (As well as every other Valyrian steel weapon), Power forged heron marked swords, Kakashi's tanto, the sword of Martin the Warrior, Duncan MacLeod's katana, the Belmont clan's vampire killer whip, Wolverine's adamantium claws, Andúril the Flame of the West, the Sword of the Kings of Ankh or even real world examples such as Damascus, Crucible or Wootz steel blades, these masterpieces are more powerful than ordinary weapons but in most cases would not be considered “magic” or “+1” weapons. These can vary in origin from weapons made by master crafters, heirloom or ancestral weapons, objects made from rare materials, forged in using an ancient process that modern smiths are unable to replicate or are mildly magically enchanted. Masterwork Weapon Bonuses: Whether they're called Superior, Enhanced, Modified, Castle Forged, Newtech, Exceptional, or Masterwork, there are always weapons whose quality and excellence are head and shoulders above the rest. ![]()
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